Stellaris titan weapons. All weapons rebalanced, mechanics changed (dmg, CD, range, shield and armor penetrations for various weapon types). Stellaris titan weapons

 
 All weapons rebalanced, mechanics changed (dmg, CD, range, shield and armor penetrations for various weapon types)Stellaris titan weapons  So Titans spread across many fleets can kite

it all depends on what you're going to be fighting. Naval Capacity +10. Enabled if: The anomaly's planet is not inside the borders of the ship's owner. As usual, the Avatar comes with its own research chain. The "T" slot on a titan can only have the perdition beam installed and all other titan slot are large without any possibility to change them. 1. The longest other ranged weapon is 120 (KA and similar). The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). Stellaris' – possibly one of the best RTS games on the market – owes its success not only to intricate gameplay mechanics, designed by the masters of the genre – Paradox Interactive. 1. 5 # larger value = adds more military power MILITARY_POWER_SHIELD_PENETRATION_WEIGHT = 0. Stellaris v2. All three Spinal mount weapons are very good in different ways. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. I am wondering if i could use it to build my own titans even though I dont have the apocalypse dlc. Space warfare. 6 Compat Update). Read More. 3 Autocannon. home Stellaris. I'll walk you through titan designs. Defense: Best 2-1 combo to counter your greatest threat. On average every Arc Emitter does 850. They're actually a solid counter to big ships since the big Titan weapons can potentially one-shot Cruisers and Battleships, but if they're wasting shots on Destroyers in Picket formation you're not gonna lose much fleet power to each shot. > Stellaris 3. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. The Titan is probably only being evaded half the time which shouldn't prevent it from killing 20 early-game corvettes since it still has around 8 times their fleet power. As the artillery fleet has 20 of those spinal weapons pointed at the enemy, 17,010 hull damage will be dealth the the carriers. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. In this current state of the game, we are happy with the changes Paradox made in regards to the whole combat system in Stellaris Patch 3. What is Stellaris mods? A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e. The whole original idea of the different weapon types was that different empires use different weapons. Oct 4, 2021. C. War. I just think the "missile boat" design is better than the "picket ship" or "interceptor. Just use whatever weapons you have best tech level in. Example the Ruination Glare on the Titan, you give up the "alpha strike" capability and have the titan charge right into the fray. Titans begin with a Titan/Ion Cannon only mountable weapon similar to a X type slot, but far more powerful, The Titan/Ion Cannon tech unlocks the weapon, so you get it when you unlock the ship/platform. At first my titan move towards the fleet to get in range but when it engage in combat it immediately turn around 150 degrees and start to flee. Weapon range modifiers will also increase this range. Stellaris: Titan Interdictor Module . ) -Very hard-hitting lances with some tracking. Most sounds are a combination mix of Starcraft 2,. However, construction of the Avatar requires the completion of another event chain (basically Stellaris TD). There's zero variety outside of the support aura. This is the the Nicoll-Dyson Gigastructure. You need DPS and you need range, and HP from Shields or Armour. Stellaris: Inflection Point – Ecumenopolis Origin Mod. We'll talk weapons loadouts. However you are so limited in how. It is simillar to Titan's Aura. Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. Either way definitely have a titan in your fleet the auras are too valuable. Comments. In terms of armor/shield balance, I find a 2:1 ratio works best. The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. 3. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons, while staying at the intended distance. Can you add more informative screenshots, like each ship type and its. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. Uploaded: 03 Jul 2023 . This Mod Adds Vanilla-themed Star Wars Weapons to the Stellaris Game. 6 for fleet combat? We will look at. 5. The 3 T1 XL weapon research options had a hidden effect, of unlocking 3 different titan weapons. One interesting design is to set the Titan up for long-range combat since the only type of Combat Computer available to it is the. None. Giga cannons do not do the job like arc emitters and cloud lighting is too short. 194. Corvettes are best built with Torpedoes. (Great for Role Playing Games though) Both Planet Cracker and Global Pacifier waste the planets resources by effectively destroying the planet. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. Inadequis. However, building a Titan requires the Apocalypse expansion, as well as a lengthy process that. Here Be Dragons - Start in a system guarded by the Sky Dragon, this dragon will protect you from harm, as long as you keep it happy. ago • Edited 5 mo. They have special titanic weapons like ion cannon defense platforms do and do massive damage per shot. Improved Titan Hulls: tech_titan_hull_1. ) The best early-game fleet compositions and what weapons belong on them. Picket refers to using point defense weapons and the picket computer. Planet Killer Weapons. This Mod Adds Safety Off for Planet Killer Weapons – FGRaptor to the Stellaris Game. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. I went into a recent game where I was using this ship design extensively to grab a battle report for you. LostKin18 • 9 mo. Stellaris: Titan Interdictor Module . Featured. Accuracy is the percentage chance to hit a target with no evasion. There are exceptions to certain comps. ago. Highlights include: - Psionic weapons. I want spac to shutter once the titan fires this beam. Sure, every time they fire they kill a corvette. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. I’ve been trying out a few builds today and found 1 titan, 6 battleships with X slot weapons, hangar and PD, 6 carrier with super sections, 25 cruisers with neutron launchers and the rest being PD destroyers and. Let's presume a 50/50 shield/armor split with T5 level tech and 10 repeatables on each. Advanced shields require Strategic Resource to make. It's probably not necessary, but it'd be cool. I've spent 200+ hours coding huge amounts of content into overhauling what distant. In fact, their most useful aspect are the auras, a single component. The Colossus has full support for all planet killer weapons. 8. I made Titan Laser more power hungry, and gave the titans integrated powerplants to prevent battleships. (Low dmg vs Shields, High dmg vs Armors, Superior dmg vs Hull. Many chapter rewards are a number of minor artifacts. The PD weapon, the X slot weapon and the Titan weapon are top tier weapons. Transport is a ship that is used to carry around armies. 4. Eklipser • 5 mo. The Ion Cannon uses the same icon as the Titan's Perdition Beam and AFAIK that one is pretty useless later on because it does not benefit from repeatables. Advanced Titan Hulls: tech_titan_hull_2. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different. The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. 6 Compat Update). Purely hypothetically:X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. I have frequently daydreamed about fixing Stellaris' obnoxious inability to specialize ships (for anything other the guns) by creating a mod that either just lets you install anything size-equivalent into any slot (so a S could take S or P guns, a M could take M or G weapons, and L could take L or H) or fixes the sections to actually make sense. Never use the kinetic X class weapon, the other two are more accurate and the difference in damage is negligible. Thread starter OnyxAbussos; Start date Jan 16, 2021;. SirBreadstic. It's latest portion of DLC, Apocalypse, brings with it new. Apprehensive-Wolf-32 • 4 mo. Description. One of the most interesting aspects of the game is the ability to research new technologies. . Unzip the archive. I eventually unlocked new hard light ship modules - a hardlight battleship has 1X 6L and has 24 shield/armor slots. **. . An in-depth description from a player perspective of all the DLCs currently available for Stellaris, sorted in order of importance. Part of the reason I made a mod that adds more ship sections. With range upgrades, or if you utilize a starbase where shields dont work, you put up a neutron-only towers, with 20% base range upgrade, 50 more from targeting uplink you have a total of 221. TLDR: Artillery computers make XL and Titan weapons point the wrong way while any shorter range weapons like L Plasma Cannons never get to shoot - I think it sucks. Rodahtnov [author] Nov 21 @ 4:24pm. The problem I experiences was, in the enemy fleet they had multiple ships, but specifically a titan firing from it's maximum range. Or was that fixed at some point? IMO both the Perdition Beam and the Ion Cannon are clearly energy weapons and SHOULD benefit from the related repeatables. The lowest power I can remember for just the dreadnought with that admiral was around 16k fleet power. Everything has artillery computers, so in theory they should be trying to stay at max range and bombard the enemy. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. In Stellaris, that’s the Titan-class ship. Every fleet will want one titan as well. ; About Stellaris Wiki; Mobile view Titans use 16 fleet/naval capacity, come with a Perdition Beam T-slot weapon (a super Tachyon Lance), 6 L-slots, and can use 1 of 6 different auras. Read More. The macro battery is an extremely niche weapon and should be avoided. So 15% high damage, but the Corvette has a number of other advantages. It is titan-class hull-wise, but only battleship-class armor-wise. Think of corvettes as an expandable screen. 6. XL and Titan are wierd, probably should be aimed at 5 or 6. Improved Space Battles just updated to v1. 9) "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Leave a Response Cancel reply. Works with Stellaris 2. Authors description: Amazing Space Battles. This Mod Adds Titan Weapons to the Stellaris Game. (100% chance) Immediate effects: Trigger country event "Contact Report: Remnants" in 30 days. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. One titan per fleet is a must-have cause of buff and cause of it's range. 6 Artillery Computers are awful. Compared to the Titan it has almost twice the hull strength, 18,800 for the Titan versus 30,00 for the Colossus, so like the Titan it can take a considerable pounding. The arty battleships beat everything but torpedo corvettes which they can't track, the corvettes beat arty battleships, carriers beat the corvettes. 25/11/2016 – Tech costs for all Titan weapons have been doubled due to balancing feedback. Have the fleet represented by a simple icon, and make an auto calculation about how the battle goes. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. ago. However they stand no chance against corvettes. 1 because a big part of the code was already ported from the beta to the 10. 5 版本已更新. It says to double engagement range. Lets say for his sake a AI fleet, a Fallen empire fleet and a unbidden fleet. com] Buildable L-Drakes are green: WIP The Gray Has another kind of appearing chance (due the remove of the empty cluster outcome), so there is a small depending chance to get him anyway, if the cluster is not empty. By: Wolfie. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. 50, vs Gamma lasers at 6. Artifact cost of Archaeotech Weapon is ridiculous! While Archaeotech Weapon are nice, the worst being similar to low to mid tier weapons and the best to high tier, the cost makes impossible to use them in large scale. Popular Now . Stellaris: (-Mass Effect Shipsets NSC2-). This doesn't happen. Feb 17, 2017. Or, you keep up with your neighbors so you are at least equivalent in power by regularly checking power levels and building corvettes if needed. This might mean loading it up with more shields to suck up excess power. Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. Hangars give a nice and easy 100% tracking. Corvettes are fast, while Titans have huge weapons that can obliterate ships in a single blow. 2. : 51. Welcome to the ultimate collection of Mass Effect prescripted empires! This is a dedicated submod to the – Mass Effect Ultimate Species Collection which adds 15 new prescribed empires complete with new traits and civics. If you are using Real Space – Ships in Scaling HARD, use this compatibility patch instead: For proper mod installation, this mod should be LOWER on your mod list than both NSC and Real Space – Ships in Scaling. I think the G slot shouldn't have a small with it, as G might be best targeted at type 4s. Resizing all vanilla xl weapons and added Titan Disintegrator. Now availible for Stellaris 2. Stellaris contains a lot of content for players to explore and as a result of that,. paradoxplaza. X ️ Carrier sections (Bow/Core/Stern) for titans, each has: 4x 5x hangars; 4x 5x point defence; NO weapons; Juggernaut Strike Craft Aura has been added as an option ** A ship can only be affected by one aura of a certain id. Medium. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Except if you're running any tech that bypasses shield or armor. Fold Quartz Comeback : They can use last tier reactor and thruster. Shields have "regenerative hull" effect without needing to waste a slot on it, so it's usually better to focus more on shields than armor. It has the ability to destroy a planet similar to a Colossus-with t. 3 Kinetic weapons. *, so rationally it should be a must-have subscription), where: • AI Warforms (Cybrex & the Contingency)Especially considering the different modifiers each Titan can have it can definitely make the fleet building aspect more important, each Titan playing different roles. Titan Weapons Mod. Oh my god. 0 unless otherwise noted. They basically look just like the Unbidden. CL is there to supplement Focused Arc Emitters. 6 also includes new galaxy shapes to explore, new story events, a new. Add a 4th A slot to the 3rd. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. The pulse armor is only outclassed by t6 items if you unlocked the perk. Give titans four sections as mentioned above. 2 Anti-Hull. Try to put disrupters on it if you can. Different weapons go in the different slot types, and without mods there is no way for a battleship to get a T slot, only an X slot. As you can imagine, putting a weapon that is capable of destroying an entire planet into a spaceship is some top-tier sci-fi power. X ️. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T-slot weapons and X-slot weapons would be 1:3. This stopped my ships from closing, they just spun doing circles while the titan picked off a ship at a time. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. The reason I'm saying cruisers rather than battleships is because the nanite titan weapon hits hull directly and does an enormous amount of damage. The ships on Tier S are must have. Stellaris: Titan Interdictor Module . #1. For this purpose, anything that increase your weapon range is mandatory. Weapons at GameJunkie. PvE Fleet meta? Please don’t say “mixed fleets” or “it depends” because that’s not what I’m after. But that's not really the case anymore so it might not be much of an office ar all. The Time to Redefine Warfare is Now. The weapon range helps me get my alpha strike in first. 741 votes, 122 comments. But the weapons are generally a downgrade. Titan beams are terrible at hitting small targets, and even against a full fleet of battleships I feel like the battleships would come ahead simply because they'd absorb losses easier and don't waste damage from overkill. Titan weapon is good. 6 Compat) at GameJunkie. Stellaris: Titan Interdictor Module . 7 and all subversionsSame with ships equipped with carrier computers. Stellaris: Event Horizon Offset Facility . Then they just sit there, unable to fire their kinetics or bring their spinal. 2 Energy weapons. Titan Weapon Loadouts Mod for Stellaris Stellaris: Titan Weapon Loadouts by Game Junkie January 6, 2021 185 185 0 Immerse yourself in the exploration of a changing universe full of wonders! Check. If you're using titans then you're using battleships so +10 tracking is a must. Under most circumstances your Spinal Mount and Artillery weapons are only going to have 10% accuracy against Corvettes (though there are a few ways to boost it, most notably the Precognitive Interface, Enigmatic Decoder, and Titan Aura) and even then a lot of the damage is being lost to overkill. Also helps keep the Jug alive if it gets attacked while its alone. With Battleships/Titans hitting the damage cap for the multiplier. Direct Download: Download. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. I kinda wish Paradox would introduce a Dreadnought class ship in-between Battleships and Titans. One top of that we are getting the new super weapon in the next update/dlc. A Guide for Stellaris. In short, please, give us a single flagship to be proud of. And so but the lazer and kinetic need a boost. Bursting down their titan with bypass weapons isn't a great. Stellaris: (-Mass Effect Shipsets NSC2-) Stellaris: (-NSC2 Season 4-). I have made a specific fleet only for artilleries (destroyers, cruisers, battleships and titans) with the feature of 'artillery', yet, Titan goes. So if you focus only on shields or armor, half the AI's weapons are wasted. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. There are three X weapons to choose from: the Focused Arc-Emitter, Tachyon Lance, and Giga Cannon. 196. This weapon superheats the planet’s atmosphere. It's the same thing with Espionage. It can't even beat the automated dreadnought 1v1 with: - lvl 10+ repeatables - full anti-shield weapons (gaus + gigacannons) - dragonscale armor - 51k fleetpower Psionic shields (or just dark matter shields) would probably allow it to win, but. I know, but i dont think the OP knows. Titans can be equipped with 1 titan weapon (Perdition Beam) and 6 large weapons. Crucial changes:Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. - Biological weapons and armors. Mediums hit type 3 or type 4, Large slots hit 5. In fact, their most useful. It's healthy frame does, however, make it exceptionally slow, which is a bit of an issue considering its aura boosts are its primary appeal in a combat scenario. tech_titan_hull_1 tech_titan_hull_2 tech_starbase_1 tech_starbase_2 tech_starbase_3 tech_starbase_4. Subscribe to downloadMammalian Ship Expand. Regardless, they would stay at a range where they could only fire their spinal weapon. Warfare. The Juggernaut is the new biggest Ship in our Fleets. 225. You should never be wielding medium weaponry. Like most of Paradox's games, the space-flung 4X-meets-grand strategy affair Stellaris has benefited from a slew of post-launch support. Really helps winning. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Even if there was a main weapon for like orbital bombardment. Stellaris: Apocalypse redefines stellar warfare for all players with a host of new offensive and defensive options. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. For Patch 2. Though the Titan is capable of. These are massive, intimidating and heavily. As OP as it would be I want a Titan weapon that has 100% shield and armor penetration like the. All the other weapons need ascension perk + rubricator to be viable in late game. By popular demand, I bring you the next addition to the Star Wars Ships collection, the arrival of the impressive fleet of the Galactic Empire! This shipset contains many of the iconic vessels of the Empire ranging from the versatile Arquitens light cruiser, the iconic Imperial Star. Corvette swarms and bb with all xl and L weapons are all you need in this game. Planetary destruction – Ability to construct a special late-game planet-killer ship nicknamed "Colossus", a technological super-weapon that can, in one of its 5 configurations, shatter entire worlds. I wonder if shortening the animation would help at all. Subspace Snare is pointless if the enemy does not use Emergency Retreat. The Titan comes with the Titan Laser perdition weapon. Keep in mind that you don't have to make battleships worse than other stuff, they get unlocked further down the tech line, so having them being stronger. A point to note, the 70 percent towards battleships should also include one titan. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. I'm up to weapon tech IV on the railguns and lasers, III on plasma, II on the ripper autocannon. But why should it be so difficult to attach our biggest guns onto our biggest ships. 2. Popular Now . Build them all up to Star Fortress size and build as many Anchorages, Naval Logistics Offices, and resource silos as you can. (or 12 titans and one battleship to fill in the extra 8 fleet power) Each loss is a crippling blow to you, while their losses are easily replaced and have a far smaller impact on total. N. 0. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. The Arc-Emitter is generally preferable in the late. Stellaris: Titan Interdictor Module. This neighbor is very likely a fallen empire, they can have titans even in the base game but fallen empires have their own rules compared to normal empires. Like most of Paradox's games, the space-flung 4X-meets-grand strategy affair Stellaris has benefited from a slew of post-launch support. Also, they have the shortest range weapons out of all the crises. Lets dive in!Grab your Paradox discoun. Stellaris Wiki Active Wikis. Kinetic weapons fire projectiles accelerated to incredible speed at enemy ships, like the guns in Mass Effect. (Needs a really range buff to 200) Only 20 more than a L. I found it neat i could equip my Ion Canon platforms with these new titan weapons (albeit with power issues). Winning battles across the stars is about adapting to the enemy's loadout and. **Five sociological technologies have been added, with corvette, destroyer, cruiser, battleship and Titan technologies as the prerequisition. Features:This patch contains all the ship components, weapon module and armies of Ultimate Technologies, and the strength of the weapon is set as “Standard”. 2 Ancient Macro Batteries. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. 1 Aquatic-themed Robotic Portrait ( requires Synthetic Dawn Story Pack) Water-themed Ship Set. Example the Ruination Glare on the Titan, you give up the "alpha strike" capability and have the titan charge right into the fray. 5 damage per shot while completely ignoring shields and armor. Also don't forget about the Edits that boost your shields and your energy weapons. After testing them all I can say that they are all kind of meh exept one. Artillery battleships and the titan have very high alpha strike, and their role is to instantly terminate a chunk of. Range not far from base titan range (which gets artillery computer upgrade. Install Titan Weapons Mod via Steam. Leave a Response Cancel reply. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. Popular Now . Advanced. Computer tooltip says what ship will try to stay at top range of all equipped guns. Author: Paddy32guan. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. 3. 2. Cracking planets gives a random amount of mineable minerals while pacifier grants + 10 society research. Is also slightly strengthened as army and ship. Skip to content. The 3 T1 XL weapon research options had a hidden effect, of unlocking 3 different titan weapons. Ad Massive. This does however mean that what this mod changes has changed, so you may have to unsubscribe and subscribe again if you find it does not work for you. 0. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. *-2. Also, they have the shortest range weapons out of all the crises. – Citadel gives 9 module slots and 6 building slots, 18 platform. Enigmatic Decoders are freaking great on Battleships and Titans; you can push the tracking of Neutron Launchers, X slot weapons, and Perdition Beams to 35 on a Battleship, and 40 on a Titan, when combined with the Titan's tracking aura (or 45/50 if you went psionic, because Precognitive Interface can give a tracking bonus to all ship sizes). They can protect your battleship fleet from torpedo corvettes. If the battleships are in front when the shooting starts then the Titan won't be. Each ship also contains space for five subsystems – one each for an FTL module. There is also an argument that the Titan Weapon, the Perdition Beam / Ion Cannon is pretty good, it has absurdly long range and is excellent at making whatever it. RagnarokSaturator artillery does 66% more shield damage than a giga cannon out of the box. Feudal was reverted to its old state in 3. This is the standalone balance portion of ISB and contains only the additional ship classes and. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Kinetic weapons are good against shields, but weak against armor. Stellaris: (-Mass Effect Shipsets NSC2-). Component. The artillery computer Titan will move forward until it can shoot, then try to maintain the combat engagement distance by backing away if the enemy comes nearer. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. Either way definitely have a titan in your fleet the auras are too valuable. War Exhaustion -30%. The weapon disappear from the template in.